Exploring the game world - Strategy Guide - The Witcher 3: Wild Hunt Game Guide
Strategy Guide and Walkthrough by gamepressure.com
You will reach the Northern Kingdoms after completing first quests in White Orchard
After completing the prologue in Kaer Morhen, the main character goes to the White Orchard. Until you advance enough in the main storyline, you can't leave that location. This limitation is removed later in the game, when you can travel to and from White Orchard with no trouble.
Another main part of the game world (definitely the largest one) are Northern Kingdoms consisting of Velen and Novigrad. Geralt can visit them for the first time after completing the main quests in White Orchard and in the Royal Palace in Vizima. It's worth mentioning that although the game allows you to freely travel through the whole Northerm Kingdoms, some regions of the map are occupied by very strong monsters that can quickly kill Geralt. Thus, it is wise to start with the simplest territories surrounding the Inn by the Crossroads or Crow's Perch and gradually travel to more far away territories.
Skellige Islands is the last of the main maps to be unlocked. If you want to go there, you must find and pay 1000 crowns to the ship's captain in Novigrad for transporting Geralt to the islands. For a beginning character that hasn't completed many quests and found expensive treasures yet, it's a massive expense. Additionally, there are many strong monsters and hard quests there, so you shouldn't travel there before you explore most of Velen and Novigrad. Suggested character level for Skellige Islands is at least 15.
Try to uncover new signposts whenever you have the chance
Signposts AREN'T visible on the map since the very beginning of the game. Despite few exceptions, you will have to find them on your own. Of course, you can help yourself with our "walkthrough and atlas" guide. If you prefer to find them on your own, then look mostly at crossroads and in all villages, cities and unique locations visible on the map. Most of them have their own signpost.
After unlocking the "signpost network", you can travel between them. However, you can't activate the quick travel option in any place of the game world. You must reach one of the previously found signposts and only after interacting with it can you choose another one.
The game will inform you whenever you find some new location
- Quest icons (exclamation marks) - Usually they symbolize characters that want to give you a quest.
- Optional location icons (question marks) - They symbolize various locations like bandit camps or monster nests. Once you get close to them, the icon changes from a question mark to one informing you what sort of location it is. Most important optional places have been described in the Optional locations (question marks on the map) chapter.
- Herbal icons - They are very common, you should find on your mini-map some icons informing about the possibility to gather herbs almost always. The game doesn't differ more and less popular ingredients, so you will need to check them with your own eye or by interacting with them. The herbals regenerate automatically on the map. It is worth mentioning that in some locations you will find more alchemy ingredients of a specific type (for example, more fungus in caves).
- Merchant icons (a purse or a mug in case of an inn) - Most merchants can be found in cities, but some of them travel between villages or live in the wild. It's worth adding that many merchants are interested in playing Gwent.
- Craftsmen icons - Just as merchants, craftsmen can be found mostly in villages and cities. Important - Various craftsmen can have different crafting skill. Try to find ones that can create the highest quality items.
- Icons of places where you can upgrade weapons and armors - Grindstones that allow you to upgrade weapons and crafting tables used for upgrading armors. Usually these objects can be found in the same places where you can find craftsmen. Upgrading weapons and armors is temporary. Since you can do it as many times as you want and it's free, you should return there as frequently as possible.
- Notice boards icons - Importance of notice boards has been described in separate page of this chapter. Yellow boards are the ones you haven't visited yet; white are the ones already checked.
- Boat icons - Boats can be found only at the shore. There are many of them and you can take them without worrying that someone will call you a thief.
Important - Some merchants and craftsmen can be inactive at some times of the day, for example they can be sleeping during the night. In that case you can meditate to speed up the flow of time.
Various colors in witcher senses mode symbolize interactive items (yellow color) and items that can be investigated (red color)
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